The submersible hatch had barely closed behind Tav and the party when the countdown began. Somewhere beyond the narrow corridors of Gortash's underwater prison, Omeluum waited near a locked chamber, Duke Ravengard sat in another cell, and a host of Gondian prisoners huddled behind doors that would soon let the sea pour in. The Iron Throne had earned its reputation as one of Baldur's Gate 3's most brutally timed encounters, and not only because the sahuagin were dangerous. For months, even the best-laid rescue plans could collapse because a prisoner simply forgot how to climb a ladder.

A Race Against the Rising Water
The Iron Throne is not a dungeon where players can linger. The moment the hatch opens, a turn-based countdown begins, and its length shifts with the chosen difficulty. Higher settings give players painfully few rounds, while lower settings offer only a little extra breathing room. When the timer ends, the prison floods, drowning everyone left behind and failing every quest connected to them.
Why did this encounter become so infamous? It was not just the timer. The prisoners were scattered across a sprawling, enemy-filled map, and reaching each one required careful planning. Players had to decide who would break left, who would dash right, and how to avoid the sahuagin circling between cells. The quests tied to this place were also high-stakes. Retrieve Omeluum, Avenge the Drowned, and Grand Duke Ravengard's part in Wyll's personal story all depended on successful rescues. Failing to bring these characters back to the submersible changed the story in dramatic ways.

Still, the true frustration came from something far smaller than a timer. After players painstakingly guided every prisoner toward the center chamber, some prisoners reached the base of the escape ladders and stopped. They walked in circles. They stalled. They refused to climb. It was a pathfinding bug that turned a heroic rescue into an absurd waiting game, and it could ruin an Honour Mode run in an instant.
When Prisoners Forgot How to Escape
Imagine the scene. The water is rising, the final round is ticking down, and Duke Ravengard is standing directly beneath the ladder that leads to safety. The player has cleared the route, eliminated the nearby threats, and given the command to move. But instead of climbing, he wanders aimlessly around the chamber.
This was the nightmare many players experienced. The bug made it nearly impossible to guarantee a full rescue, not because the strategy was wrong, but because the game's AI simply failed to interact with the ladders. For an area tied to such important questlines, that unpredictability felt especially cruel.

A Small Hotfix With a Big Promise
Then Larian released Hotfix #27. Among the patch notes was one line that immediately caught the community's attention: "Reminded characters how to use ladders."
It was a vague note, almost comically understated, but it suggested that ladder-related pathfinding had been improved across the game. Was it specifically aimed at the Iron Throne? Larian did not say so directly, but players hoping to save Omeluum, Ravengard, and the Gondians had reason to celebrate. If the fix applied to all characters, then the prisoners who had spent so many rounds pacing below the submersible might finally climb.
The impact was potentially enormous. A working ladder sequence meant players could rely on their planning rather than fight against broken AI. The Iron Throne would still be difficult. Avoiding enemies, splitting the party correctly, and managing movement across a multi-level prison would still require skill. But at least the final step—the escape itself—could function as intended.
Why This Moment Still Matters in 2026
More than three years after Baldur's Gate 3 launched, the Iron Throne remains one of the most memorable challenge maps in the game. Players still debate the best routes, the best spells for mobility, and the best ways to keep key NPCs alive on higher difficulties. The ladder bug is now part of that history, a reminder that even a small AI failure can turn a carefully built plan into tragedy.
| Prisoner / Group | Why the Rescue Matters |
|---|---|
| Omeluum | Connected to the Retrieve Omeluum quest and offers useful aid |
| Grand Duke Ravengard | Central to Wyll's story and the fate of Baldur's Gate |
| Gondian prisoners | Tied to Avenge the Drowned and the Iron Throne questline |
So, does the simple ladder fix make saving everyone easy? Not quite. The underwater prison still punishes hesitation, poor positioning, and unlucky initiative rolls. But the question is no longer whether a prisoner will remember how to climb. It is whether the player can get them there in time.
And for many adventurers, that is exactly the kind of challenge they wanted all along.
